Export Level: A level can be exported to a file, and later imported back in (either to the same slot, or a different slot). Sprite List and Data Editing: Almost every sprite in the game is now identified and selectable in a list! Invalid sprites which won’t work in a level are highlighted in red, and they can be made usable by changing the sprite set used.Multiple Windows: You can open and edit as many levels as you like in the same editor.sign in / register Guest home news team changelog download. Note that some need specific sprite data to set up correctly. Tile-set and Graphics Editing: You can create new tile-sets with completely new objects and tiles.Some sprites have their data selectable using simple options. Calgary Stampeders Reggie Begelton receiver celebrates after scoring a touchdown against the Winnipeg Blue Bombers at McMahon Stadium in Calgary on Saturday, Oct. Two options are available for editing the graphics: a simple integrated graphics editor, or PNG import/export. Level Hex Editor: For stuff not supported by the editor, edit individual blocks in a level file without having to constantly import/export files.
REGGIE LEVEL EDITOR STAGE FOLDER DOWNLOAD DOWNLOAD
You can download the latest builds of NSMB Editor 5.2 here:ĭo not upload specific builds of this editor to RHDN.
All of the games since New Super Mario Bros. U, groups of similar objects (such as grassland objects, desert objects, cave objects, etc) were put into individual "tileset" files that levels could link to and use.
Some history: In New Super Mario Bros.-series games prior to New Super Mario Bros. It is currently being used to make levels for the Newer Super Mario Bros. It handles tileset objects in an entirely new way that allows for never-before-seen flexibility in level design. The Satoru Level Editor is a fork of Reggie NSMBU.